Wednesday, May 23, 2012

C# game development after XNA

I am a game developer who made games in .Net languages with XNA for the past four versions of it.



I am surveying the ecosystem of game engines, looking for something that supports coding in Visual Studio (I use F# heavily, believe it or not!) and I am having trouble finding something that is high quality, still alive, and high performance to replace XNA. Unity for example misses the mark because it only allows for scripting in MonoDevelop, while I want a more developer friendly experience.



So what is a good replacement for XNA?





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