Monday, May 14, 2012

Why isn't it the same with canvas, and webgl renderer? (three.js)

I try to render a sphere with three.js, but if I render it with canvasRenderer, then there are grey lines on the sphere



code: http://jsfiddle.net/jzpSJ/



screenshot: http://desmond.imageshack.us/Himg209/scaled.php?server=209&filename=canvase.png&res=landing



But if I render it with webGL renderer in opera next, then it looks awful



code: http://jsfiddle.net/jzpSJ/1/



screenshot: http://desmond.imageshack.us/Himg51/scaled.php?server=51&filename=webglopera.png&res=landing



In google chrome it looks as it should be.



Thanks in advance,





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